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Fallout 2 targeted shots
Fallout 2 targeted shots








Thanks also to No Mutants Allowed and Freelancer, who provided me with pictures of weapons so I didn’t have to make hundreds of screenshots. Thanks to Elizabeth for being you thanks to Miroslav for running such a wonderful website thanks to my playtesters: Roman, Mike, Karen, Pete, and Arch thanks for all the supportive emails, and suggestions, from people too numerous to name thanks to Brian Fargo, Interplay, and Black Isle for making such great role-playing games thanks to Michael Owen and Itsatrap, the Scorpion Hunter, for ideas and rules regarding condition modifiers to armor megathanks to Ausir for compiling the most comprehensive list of missing items and errors, and to Roman for compiling another useful list thanks to Chris Taylor of Interplay for making the publication of this game a possibility thanks to Ausir (again!) for pointing our more errors and inconsistencies thanks to Zillameth for setting me straight on the conditions of towns in the Fallout universe thanks to the entire Fallout PnP Yahoogroup (Egroup) for the inspirational discussions, especially about weapons and weapons modifications – without you, this ignorant progressive still wouldn’t know the difference between a chamber and a magazine. I need to thank some very supportive people, without whom this project never would have happened. 8.9.2.3 APCs (Armored Personnel Carriers).8 Part VI: Weapons, Ammunition, Armor, and Equipment, Including Chems and Vehicles.6.1 Some Common Things in the Fallout Universe.6 Part IV: The Fallout Universe (Post-Nuclear United States: The Rough Guide).5.4.8 Detecting, Laying, and Disarming Mines.

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  • 5.4.6 Noticing, Setting, Disarming, and Setting Off Traps.
  • 5.2.3.5 Attack Step Four: Continuing and Ending Combat.
  • 5.2.3.4 Attack Step Three: Chance for Criticals.
  • 5.2.3.2 Attack Step One: Determining and Rolling Against To Hit.
  • 5.2.2 Combat Step One: Determine Combat Sequence.
  • 5.1 Before Combat: Equipping Weapons and Armor.
  • 4.7 Character Creation Part Six: Karma and Finishing Touches.
  • 4.6 Character Creation Part Five - Skills.
  • 4.5 Character Creation Part Four – Statistics.
  • fallout 2 targeted shots

    4.4 Character Creation Part Three - Traits.4.1 Character Creation Part One: Character Concept.3.2 Glossary of Terms in the Fallout Universe.










    Fallout 2 targeted shots