

The Brain can breed mutants to fight for him or abduct the residents of neighbouring tribes for experiments and the ghouls can mobilize new migrants. Vault City's leader, its national spirit, and what national focuses it can select in the future are determined by who wins.Įvery available option has its own ways of marshalling more troops or making your standing army, the poorly equipped descendants of vault security, more formidable. Simultaneously, The Brain, a giant evil rat, attacks the city with an army of mutants. Ghouls, the city's oppressed underclass, take up arms in rebellion. However, almost as soon as a Vault City campaign begins, you're confronted with an irreversible event that decides its future. When I started a game as Vault City, I was surprised to find I had only one unit of infantry to defend my borders against the five surrounding tribes and an extremely shallow pool of manpower with which to train more. Many of them have their own faction art, character pictures and voice lines. The variety among these nine is impressive: unconstrained by the need for historical accuracy, the mod team have done a stellar job of making each unique, with their own divergent focuses, types of unit, researched technologies and crises. Old World Blues is tremendously fun, comparable in quality to the standard Hearts of Iron IV game, and it does a terrific job of translating Fallout to grand strategy.Ĭurrently, nine factions in Old World Blues have unique focus trees – that is, their own web of events to navigate – mainly those with a role in an existing Fallout game. Structurally, it's similar to Hearts of Iron IV, but the content and style has been transformed.

Players select a faction in the year 2275 and attempt to survive and thrive in the west coast wasteland.

Old World Blues is a mod for Hearts of Iron IV which transports the World War II grand strategy game hundreds of years forward into the post-apocalyptic American west coast of the Fallout series. With the game paused, I assess my options, reorganise my armies and ask, finally, does democracy die in 2279?

While Caesar was annihilating every ill-defended tribe to the west, I was rearming, inviting new states into the republic, and admittedly annexing a few tribes myself. It's a grim certainty in Old World Blues that the New California Republic will fight Caesar's Legion: they're the wasteland's two superpowers, diametrically opposed ideologically, each expanding towards the other. Caesar's Legion, the authoritarian slave state across the Colorado River, has launched a massive assault on the last, best chance for freedom in the post-apocalyptic world of Fallout.
